BODY ARMOUR... NOT 'HEALTH':
We custom designed and built our own sensor harnesses (Micro-Resonate Body Armour aka MRBA), which use THIRTY infra-red sensors.
These sensors are overlapped and actively scan for all incoming shots.
The sensor harness improves our hit detection range exponentially above the industry standard and also motivates players to seek real cover during the firefight; as the sensitivity detects close and or ricocheting shots.
INTERACTIVE WEAPON SYSTEMS:
Every weapon in our arsenal includes our custom 'WASUS' technology;
An interactive feature that gives live reports on the Weapon, Armour, System and User Status as changes occur.
WASUS also provides an audible and visual feedback to alert the operator of any other environmental conditions or dangers, such as biohazards and radioactive anomalies.
IN FIELD SUPPLY POINTS:
We utilise transportable Base and Field Supply Units, capable of giving troops ammunition top-ups, armour boosts, upgrades and can re-animate dead players.
They are capable of being sabotaged for a short period of time, causing any troops that come near to receive damage.
Once sabotaged, the devices can be captured and configured to only provide support to the controlling team.
REALISTIC WEAPON SETTINGS:
• Each weapon type has its own damage per round fired.
• Each weapon has unique and realistic reload times, based on a 'proficient' capability.
• Each weapon has a different magazine capacity.
• Armour gets depleated at different rates when facing different weapon types.
• Fire rates allow supressive fire, with no 'overheating'.
• Participants must be aware of their ammunition supply and use rounds effectively, not endlessly.
AFTER ACTION REPORTS:
We provide you with more feedback on your efforts with our After Action Reports (AAR).
The AAR gives you detailed information on your success or failure in the combat simulation. Tracking many aspects of the encounter, your AAR stats will reveal your progress and skill as you become more proficient.
The calculations are based on your individual effort - including penalties for deaths and rewards for mission success!
INCORPORATING MORE SMART-TECH:
We are continually improving our equipment and exploring new ideas and options, bringing new levels of strategy, equipment, realism and excitement to the simulation.
We are currently working on additional and supportive technology for team leaders, allowing dynamic information sharing in the combat environment to be sent to arm-chair commanders; who can coordinate strike teams and support elements, bringing firepower to bear on enemy positions across the battlefield.